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Johannes Schütt
by Johannes Schütt - Wednesday, 31 October 2018, 9:22 AM
Anyone in the world

Datum: 04.11.2018  

Modul A1 10-13 (8 Tn)  10:00 - 13:00   XPC-XPC-28.18H.001 / Modul
Modul A2 10-13 (8 Tn)  13:00 - 16:00   XPC-XPC-28.18H.002 / Modul

1. Session:
  • Geschichtlicher Überblick „Computermusik/Elektroakustik"
  • ICST  Vorstellen
  • Wie komponiere ich  Computermusik oder wie aus Strom Klang wird..... (Einführung)





1. Session
Geschichtliches zum Thema; Computermusik - Klangexperimente mit Elektronik
Geschichtlicher Abriss zu  Elektronischen- & Computer- Musik mit Examples von KlangExperimenten und ein paar Beispieleln von wichtigen Werken

Ein Ueberblick in die Arbeiten am ICST
Einen kurzen Einblick was das ICST im Moment so macht anhand von ein zwei Beispielen.

Einführung in Software-Instrumente für Klangbearbeitung 
• Klanganalyse
• Klangsynthese
• Klangbearbeitung
• Klangeditierung
• Sampling
• Recording
• Midi / OSC
• Network
• Programming


Associated Course: Sandkasten
 
by Regula Leuppi - Tuesday, 11 September 2018, 2:42 PM
Anyone in the world

Super wie schnell und komplett wir alle Folien und unsere Arbeiten digital zur Verfügung gestellt bekommen.

Ich habe aber gemerkt, dass ich beim schnellen suchen einer Folie mit den roten Bezeichnungen nicht viel anfangen kann. 

Für mich wäre es hilfreich, wenn auch der Autor oder eine Referenz zum Vortrag .( z.B. 180906_CAS_DM1_culturalprobes_sm.pdf , Do 13:30 Input Methodendesign und Cultural Prozess (Sunita) ) erwähnt würden.

Regula

Associated Course: CAS DM 2018
 
Stefano Vannotti
by Stefano Vannotti - Saturday, 1 September 2018, 5:15 PM
Anyone in the world

Noch bis Dienstag, 03.09.2018 kann über den SRF-Player die Dokumentation "Megacities der Welt – Hong Kong" abgerufen werden:

https://www.srf.ch/play/tv/doku-plus/video/megacities-der-welt---hong-kong?id=a545225c-b6d0-43e9-8ff9-bf8da421984c&station=69e8ac16-4327-4af4-b873-fd5cd6e895a7

Associated Course: CAS DC 2018
[ Modified: Saturday, 1 September 2018, 5:19 PM ]
 
Anyone in the world

A quick and dirty mobile movie into the Vive headset. If you got any feedback please let Steve and me know smile

Associated Course: CAS DTEC 2018
[ Modified: Wednesday, 30 May 2018, 6:52 AM ]
 
David Christie
by David Christie - Friday, 25 May 2018, 12:36 AM
Anyone in the world


Today we started to explore the world of immersive media of various types. We jumped in the deep end at the beginning and were given various VR (virtual reality) programs to try out. I got to try Google Earth with VR headset and controllers. It was a bit tricky to get used to the controls at the beginning but I soon managed to explore London and visit the place I grew up in! Despite the relatively small field of clear vision, the illusion of immersion was quite real, even if there were no people walking around in the cities.

It was a strange sight for me to see grown adults waving their hands around with headsets on. Apparently, for devotees of this genre, this is perfectly normal behaviour!

Steve immersed!Then after a brief history of the area, we went on to discuss the various types of immersive media, from AR (augmented reality), to MR (mixed reality), to AV (augmented virtual reality) and VR (full virtual reality). 

An interesting point was the current state of the technology. Currently, it is generally necessary to have a powerful desktop computer with good graphic cards and installed laser or infra red cameras. The latter are needed for accurate positioning of the headset and hand controllers  in the room. The trend is clearly towards freeing the headset of this need and to including visual recognition cameras in the headset so that it can react to the surroundings. The hardware and software are not really there yet. The tools are quite usable, but the picture resolution and field of view are still quite limited. Enormous server farms are needed to generate VR as we see simulated in films.

"Extended reality" adds hand and face recognition to the mix and combines generated graphics with our direct view of reality. Together with faster devices and networks, the goal will be to free the user from the need to be tied to a particular place or desktop machine. All this talk of recognition software opens up images of dystopian futures where we are all easily trackable an directly identifiable in any public spaces, of course. But this is already reality: facebook is already doing it, despite our user settings and European legislation (which went live as I was writing this blog). We are not really ready for pervasive identification as a society yet.

In the afternoon, we created our own rollercoaster animation in the tool Cinema 4D and then manipulated it with the game software Unity so that it could be experienced with VR headset. I was surprised how far one can get with these tools today. Obviously the hard part is to make the virtual reality that one moves in real enough.

   

    

The picture above is the animation in final state in Unity. With the VR headset on, it felt a lot faster!

Associated Course: CAS DTEC 2018
[ Modified: Friday, 25 May 2018, 12:39 AM ]
 
Suntka Rinke
by Suntka Rinke - Sunday, 6 May 2018, 11:01 PM
Anyone in the world

Four weeks without some input doesn not go well. So I've visited this years UX BarCamp. I've put some thoughts and a short summary on my blog: https://www.mathemarticienne.fr/2018/uxcampch/


Associated Course: CAS DTEC 2018
[ Modified: Friday, 25 May 2018, 11:08 PM ]
 
Renato Soldenhoff
by Renato Soldenhoff - Tuesday, 20 March 2018, 2:37 PM
Anyone in the world

Dass, das jetzt funktioniert, finde ich toll..

Associated Course: CAS DTEC 2018
 
Martin Vögeli (Admin)
by Martin Vögeli (Admin) - Wednesday, 28 February 2018, 8:46 AM
Anyone in the world
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Associated Course: Sandkasten