In "Object/Experience" course, we will explore how the choices of form and material affect our interactions with the physical world. Perceptual approaches to design consider form as something that affords a sensory-motor experience. We combine such approaches with traditional product design methods such as sketching of object's geometrical form. We use simple materials such as paper and foam to explore the potential of the three-dimensional forms. You will learn how to study and to design physical objects so that they trigger a sensory experience you wish to create.
Key Topics:
On your first day (Tue 18th of Sep), bring an object with you that has the following qualities:
Also, bring drawing tools you feel comfortable with. We recommend an HB grade pencil, but you can bring additional gear if you want.
Be up to date - the Object Experience Calender as .ical
Connect with the filer server: smb://fileredu.ad.zhdk.ch/DDE and use your itz login
Place your Documentation in your Folder on the filer server
Guidelines on how to document (IAD wiki)
The goal of this exercise is to study an object through tactile experience it enables. The challenge is to sketch the sensory experience as it emerges: to put the sensations into words and into drawings. Students work in couples. One of the students is blindfolded. He or she is given an object to be explored through senses other than vision. Without saying the name of the object, the blindfolded person describes the sensations (soft, curved, warm, loud etc) caused through manipulation of the artifact. The person who listens tries to put these words into sketches.
Using front and side views, sections, axonometric projection and/or prospective, the students technically represent an object.
Students sketch the use of the object in a functional way. The human body or its parts (hand or foot) have to be represented. The result should be a drawn user manual.
Fr. 21.09.2018 | Meeting at 16:00 in Room 5.D02
This exercise is an exploration of patterns, scale and repetition. It is composed of three steps:
On Tuesday 2nd of October you'll have an introduction to the low level workshop with Armando Wehrli at the workshop gallery (ZT 3.E07-B Projektraum Low Level). Armando will pick you up, in front of the low level workshop. Those who already did the low level workshop & laser introduction, can skip the morning class and join in at 13:00 (same location). You are very welcome though to take part in the workshop introduction, as a refresher is always helpful.
Be prepared to get dirty and dusty - so dress accordingly. Also, avoid clothes that are too baggy.
Build 3 objects out of foam cubes [10x10x10cm]. Each must invite one of the following actions through form:
Create a concept for an interactive lamp. Adapt interactions and/or affordances from other contexts. One way of achieving that can be by giving existing objects a new function (ready mades). Build an experience prototype.
Structure:
Document the process and outcome of the following exercises
Over all
Exercises
Documentation (please consult the Project documentation guidelines on the IAD Wiki)
For positive grading, a minimum attendance 80% is required.