In this course, we will explore how the choices of form and material affect our senses and interactions. Perceptual approaches to design consider form as something that affords a sensory-motor experience. We combine such approaches with traditional product design methods such as sketching of an object's geometrical form and constructing physical prototypes. We use simple materials such as paper to explore the potential of the three-dimensional forms. You will learn how to study and to design physical objects so that they trigger a sensory experience.
On your first day (Tue 21st of Sep), bring an object with you that has the following qualities:
Also, bring drawing tools you feel comfortable with. We recommend an HB grade pencil, but you can bring additional gear if you want.Be up to date - the Calender can be found here https://calendar.google.com/calendar/embed?src=el7g204rksj4okedkql2fiouf4%40group.calendar.google.com&ctz=Europe%2FBerlinConnect with the filer server: smb://fileredu.ad.zhdk.ch/DDE and use your itz login
Place your Documentation in your Folder on the filer serverGuidelines on how to document (IAD wiki)
The goal of this exercise is to study an object through tactile experience it enables. The challenge is to sketch the sensory experience as it emerges: to put the sensations into words and into drawings. Students work in couples. One of the students is blindfolded. He or she is given an object to be explored through senses other than vision. Without saying the name of the object, the blindfolded person describes the sensations (soft, curved, warm, loud etc) caused through manipulation of the artifact. The person who listens tries to put these words into sketches.
Using front and side views, sections the students technically represent an object. Basics of Sketching techniques and construction.
Students sketch the construction of an object - geometric construction, section, focal points, shadows, coloring.
Students invent stories of the use and misuse of the object. The temporal aspect of the story comes into play - How does one represent cause-effect loops, emotional states etc.
This exercise is an exploration of patterns, scale and repetition. It is composed of three steps:
On Tuesday 5th of October you'll have an introduction to the low level workshop from 9.00 -12.00 am and 13.00 - 16.00 with Armando Wehrli at the workshop gallery (ZT 3.E07-B Projektraum Low Level). Armando will pick you up, in front of the low level workshop. Those who already did the low level workshop & laser introduction, can skip this workshop introduction. You are very welcome though to take part in the workshop introduction, a refresher is always helpful.
Be prepared to get dirty and dusty - so dress accordingly. Also, avoid clothes that are too baggy.
Build 3 objects out of foam cubes [10x10x10cm]. Each must invite one of the following actions through form:
Create a concept for an interactive lamp. Adapt interactions and/or affordances from other contexts. One way of achieving that can be by giving existing objects a new function (ready mades). Build an experience prototype.
Farb-Licht Laboratory Introduction 09:00 - 10:30
In the morning 09 - 11ish am you will have an introduction into the "Farb-Licht Labor" with Marcus Pericin and Florian Bachmann in room 7.E10. Please don`t hesitate to ask them any questions that come to mind. They will meet you in front of room 7.E10.
Excursion to the "Farblicht Labor". Contakt: firstname.lastname@example.org
Concept Presentation 14:00-16:00
Duration: 5-7 min
German or English (voluntary)
Document the process and outcome of the following exercises
Documentation (please consult the Project documentation guidelines on the IAD Wiki)
For positive grading, a minimum attendance 80% is required.