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PhysioX – Next tier of physiotherapy
Show More Show LessKnowledge of health-related assessments and interventions is an elementary resource for health professionals and other interest groups, such as scientists. This knowledge should be made accessible to all who want to access it with a legitimate interest. In the area of therapeutic interventions in particular, however, there is a deficit of clearly structured, accessible information. The descriptions are too imprecise to understand which therapies the patients have received or which elements they have been composed of. Due to the inaccuracy, valuable information is lost in order to better adapt the interventions to the target group. The interface study is based on the international classification for health interventions of the WHO.
Collaboration partner: ZHAW School of Health Professions Institute of Physiotherapy
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In this area you will find all information about the general conditions of the course.
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Lecturers
Teaching assistance
Collaboration partner
ZHAW School of Health Professions
Institute of Physiotherapy- Dr. Christoph Bauer ZHAW School of Health Professions; Head, Research Group Movement Laboratory
- Dr. Sabina Hotz Boendermaker ZHAW School of Health Professions; Senior researcher
Students - Groups
Guan Arobei, Sandro Beti, Nicola Bischof, Eleonora Bonorva, Micaela Brazerol, Bin Martig, Johannes Reck, Thore Reigber, Réjane Schrago, Miguel Seabra, Svenja Steurer Jene, Janosch Tillich. Silvan Weber, Nadia Westermann, Fabrizio Willi, Elena de Carlo, Dzhuliia Kolodko (MA)- Group 01
Power Rangers - Johannes Reck, Eleonora Bonorva, Réjane Schrago, Fabrizio Willi, Dzhuliia Kolodko, Miguel Seabra
- Group 02
The Guirdians of the Guilaxy - Nicola Bischof, Bin Martig, Elena de Carlo, Silvan Weber, Nadia Westermann, Guan Arobei
- Group 03
The responsive Dinosaurs - Janosch Tillich, Svenja Steurer Jene, Thore Reigber, Micaela Brazerol, Sandro Beti
Tools
Attendance
In the contact hours a minimum attendance of 80% is required to pass the course. Contact hours: kick-off, input session, mentoring, presentation. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.
Grading
Grades will be based on final presentation, final work and deliverables.
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20% Final presentation
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50% Final work (Concept, GUI, Micro Interactions, Prototype)
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30% Deliverables
Deliverables
All deliverables have to be uploaded to the filer until Monday 14.06.2021 at 09:00 AM.
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PDF Documentation' (to be stored in a file labelled “Documentation”)
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Mockup & screencast of interaction with the mockup. A short video (~2min) of the project (to be stored in a file labelled “Video”)
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Text file including the project title, a short description, and a project description (in a file to be labeled “Texts”)
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Approx. 10 representative images of the project (to be stored in a file labeled “Images”)
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Click-Dummy
Please take a look at the IAD documentation guidelines for submission.
Teaching format
The module involves a mixture of inputs, mentoring, atelier visits and independent work. The difference between the mentoring and the atelier visit lies in the level of expectation:
Atelier Visit: Is like a shoulder view. Students show where they stand at the moment. They have the opportunity to ask questions that have arisen.
Mentoring: There is an expectation of what the mentors want to see. This is specially prepared for the mentoring session, i.e. there are individual boards on which the relevant things to be shown and discussed are displayed. Motto: No Prototype. No Meeting.
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Guide to the create a module, course or project documentation.
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In this area you will find the briefing of the course and where we want to be at the end.
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Overview & Objectives
The main objective of the course is to gain practical experience in creating a graphical user interface (GUI). Therefore the students will apply their theoretical knowledge on design methods and processes to create an interactive prototype.
Organised into groups, students will work their way through a four-part process.
Exploration
This process-part is the hard drive for all relevant information about our users, but also the general context in which our innovation development is embedded by analyzing the existing situation and similar works that have been done so far. Only when we have truly understood our users and their problems, we are able to develop an idea and later a product or service that will convince and excite them.Creation
In the creation phase we find ideas and solutions to our user's problems based on «How Might We questions», resulting in an understanding prototype and problem-solving hypothesis.Evaluation
Within the evaluation phase, we test the idea and prototypes on our users. We clarify the question whether the idea solves the user problem.Documentation
This is the part where all things flow together so that we can reflect and process what we have learned.During the course the student will learn:
- how to analyse implemented graphical user interfaces in a comparable way,
- how to design a graphical user interface in draft form and work it out as a simple prototype,
- access a box of design methods for developing graphical user interfaces and use them appropriately.
Topic
PhysioX – Next tier of physiotherapy
Knowledge about therapeutic assessments and interventions is an elementary resource. This knowledge should be made available to health professionals, patients and researchers according to their needs. Especially in the area of therapeutic interventions there are clearly structured informations that everyone can access, for example: "The patient was treated nine times with manual therapy". However, this description is too vague to understand what therapies the patient has received or what elements these therapies have been composed of. Thus, valuable information is lost that would be helpful to understand why an intervention was successful and which influencing factors were relevant for it.This deficit is also referred to as "black box interventions". It hides valuable information about the composition and frequency of therapeutic interventions, their effect on health and other factors that affect treatment outcome. This information could be used to generate more precise and innovative hypotheses about effect relationships and influencing factors. Furthermore, this information could also be used to plan more precisely interventions that better fit the target group.In a preliminary project, 20 physiotherapists were asked about their needs for the documentation of interventions: they would like to have an application for time-efficient and structured documentation of their assessments, interventions and other data. Time efficiency is a very important factor, as private physical therapists cannot charge for documentation. For this reason, the application needs to be integrated into existing healthcare platforms to link patient data with the documentation of the therapeutic intervention and the resulting billing. Therapists also want to improve their communication with patients and other healthcare professionals via an application.In this module we focus on the documentation of interventions for back pain using the WHO ICHI classification. For this purpose, we are developing an interface for a tablet application that physiotherapists can use to document interventions intuitively and in a time-saving process.
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Kick-Off
- Introduction into the module "Graphical User Interface"
- Introduction to the basic tools
- Super hereos & super villains
- Team culture, team building
- Explore Documentation GUI 2020
- Introduction into the topic by Christoph Bauer
- Introduction into the module "Graphical User Interface"
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Briefing Day Downloads
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Basic Tools
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GUI 2020 Documentations
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AW_AW_ND_momen
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GH_AJ_RR_Physio Pal
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KA_AN_MW_Physiodoc
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KE_ST_MT_Doc.
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NB_BG_DS_Physis
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TF_CS_DW_PhichiDoc
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Topic Introduction Slides
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Intro Explore Module
Introduction to the explore part of the module, which will take up the next 2 weeks. What methods are used in the explore phase and what should be there at the end.
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Intro Explore Module Slides
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Q&A Session with 4. Semester
Students can ask questions to the students from the module in the last year post. In preparation, all documentation from the last year must be read through.
Pyhsiodoc - Mai Watanabe
Physis - Daniela Spühler
Doc. - Sonia Tao
PhichiDoc - David Wollschlegel
Physio Pal - Ramona Rüttimann
momen - Andreas Waldburger -
Input Qualitative Interviews
Explanation of the Explore Method «Interviews». What needs to be considered in order to produce useful material.
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Input Qualitative Interviews Slides
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Atelier Visit
Mentor shoulder view. Students show where they current standpoint. They have the opportunity to ask questions that have arisen.
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Source: Digital Innovation Playbook
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Input Wireframes
A wireframe is a visual guide that represents the basic framework of a website. Wireframes are created to arrange elements to best serve a specific purpose.
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Input Wireframes Slides
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Atelier Visits
Mentor shoulder view. Students show where they current standpoint. They have the opportunity to ask questions that have arisen.
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Input Prototyping Tools
Design Guidelines
Tools overview
UI Frameworks
Prototyping Tools Tutorials
Icons
Colors
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Input Prototyping Tools Slides
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Qualitative Interview Physiotherapists
Each group has the chance to go in an remote Interview with a physiotherapist. At the moment we could organise 5 therapists, so 2 groups are able to interview 2 therapists, while 1 group can talk to only 1. We are still waiting for the answer of another physiotherapist.. At this point I would like to ask you, do you know any physiotherapists in your environment who would be willing to participate in such an interview?
Fill out the doodle.
20.05.2021 - 10:45 - Fabienne Büchi
20.05.2021 - tagsüber nach Absprache - Pedrin Denoth
Group 2
19.05.2021 - 09:00 - Fabian Pfeiffer
20.05.2021 - tagsüber nach Absprache - Jeanette Saner
Group 3
20.05.2021 - 08:30 - Patricia Iten
20.05.2021 - tagsüber nach Absprache - Sabina Hotz
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Download Session Interviews
Each team has 15 minutes to tell the others about surprising answers and insights from their interview. The people listening add these points with post-its on their white boards (Miro). All post-its must then be clustered and help to create a journey map.
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Intro Create Module
Introduction to the creation part of the module, which will take up the next week.
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Deliverables on 21.05.21
- Filled Digital Innovation Board: Explore with all relevant information.
- at least one „How Might We“ question but there may also be more problem hypotheses
- Filled Digital Innovation Board: Explore with all relevant information.
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Input GUI Design
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Input GUI Design Slides
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Atelier Visits on request
Mentor shoulder view. Students show where they current standpoint. They have the opportunity to ask questions that have arisen.
Write us an email to juergen.spaeth@zhdk.ch & marcial.koch@zhdk.ch. -
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Elevator Pitch
Each team presents 3 ideas in 2 minutes each. A Create Module must be completed for each idea.
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Intro Evaluate Module
Introduction to the evaluation part of the module, which will take up the next 1.5 weeks.
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Presentation Create Module: Comprehension Prototype
This comprehension prototype can be made of paper or sketched and should clarify the idea as well as serve as a communication tool.
Instruction: Pragmatically, start with the aspects that the project team understands most clearly. Then add more and more aspects and details. Make a list of all the aspects that should be included in the advanced version. The team should be divided to work alone or in two subteams on the different aspects.
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Deliverables on 28.05.21
- 3x filled Digital Innovation Board: Create for 3 different ideas
- Comprehension prototype
- 3x filled Digital Innovation Board: Create for 3 different ideas
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Diploma Exhibition Built-Up
Help building up the Diploma Exhibition 2021 💫
Create teams of two, where 4 teams (8 students) help in the morning and 4 teams in the afternoon. -
Mentorings including Christoph Bauer
Fill out the doodle!
We expect wireframes from the best idea with the corresponding storyboard. Additionally show us 3 different skins based on the most complex screen situation.
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Mentorings
Fill out the doodle!
We expect the incorporation of the critique from the last mentoring and the continuation of the skins for the wireframes.
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Input User-Testing -
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Input User-Testing Slides
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Testing Appearance Prototype
Using Thinking Aloud Method
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Atelier Visits
Mentor shoulder view. Students show where they current standpoint. They have the opportunity to ask questions that have arisen.
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Basic GUI Final Presentation
Each group presents 15 minutes. This is followed by a maximum of 15 minutes of feedback. Make sure that not only one person from the group presents, but that everyone in the team talks for the same amount of time.
We recommend to work with slides. Of course, if you find a better way to present your project, you are free to do so. -
Feedback Session
Each group gets a 30 minutes timeslot for mentor feedback to their project.
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Deliverables on filer
Upload the following deliverables on the server until 14.06.21, 09:00.
- Filled Digital Innovation Board: Evaluation
- PDF Documentation' (to be stored in a file labelled “Documentation”)
- Mockup & screencast of interaction with the mockup. A short video (~2min) of the project (to be stored in a file labelled “Video”)
- Text file including the project title, a short description, and a project description (in a file to be labeled “Texts”)
- Approx. 10 representative images of the project (to be stored in a file labeled “Images”)
- Click-Dummy
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In this area you have the opportunity to give feedback on the entire course. Feedback is very welcome to improve the course.
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In this area you will find interesting material that we have collected for the course.
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Links
Design Tools overview
- Design Valley - Tool finder
Design Methods overview
- UX Methods - Nielsen Norman Group
- Digital Innovation Playbook
- IBM Garage Methodology
- IDEO Design Kit
- Service Design Tools
- Design Methods finder
- ZHdK CAS Design Methods
User Interface Design
- Material Design
- User Interface Design Guidelines
- 10 Usability Heuristics for User Interface Design
- The 4 Golden Rules of UI Design
Visual Interface Design- Understanding Layout
- 8dp Grid
- Baseline Grid – The basics of Baseline Grids in UI & Web Design by Jesse Showalter
- The Colour System
- Colour Tool
- Understanding typography
- Shape
- Understanding Motion
- 10 Rules of Thumb in UI Design
- Mood Board
- Skeumorphism
- Flat Design
- Neumorphism
Literature Downloads
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Download Ressources
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Creativity Methods
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Explore Methode
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Interviews
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Testing
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UI Design Literature
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UI Prototyping Tools
NamePrice Edu Price System ⭐️ Figma Free, 12$/m Free for ZHdK Mailadress Mac / Windows ⭐️ Sketch trial 30d, 9$/m 50% Mac ⭐️ Principle trial 14d, 129$/y - Mac ⭐️ ProtoPie trial 30d, 13$/m Free Mac / Windows ⭐️ Origami Free Free Mac ⭐️ Adobe XD Creative Cloud Creative Cloud Mac / Windows Balsamiq trail 30d, 9$/m Free classroom use Mac / Windows Marvel Free / 16$/m 70% Mac / Windows Invision Free Free Mac / Windows Flinto 99$/y 50% Mac Framer Free / 25chf/m - Mac / Windows proto.io trial 15d, 29$/m 50% Mac / Windows Axure 25$/m Free Mac / Windows Fluid 8.25$/m 90% Mac / Windows HotGloo trial 7d, 13$/m 50% Mac / Windows Hype 100$ 70$ Mac JustInMind Free Wireframe, 29$/m - Mac / Windows UXPin 24$/m Free Mac / Windows Avocado Free Free Mac / Windows Moqups 19$/m - Mac / Windows Antetype ? ? Mac
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